The most common things used which are already part of the compatibility tab in Windows are the 95-98-2000-XP compatibility modes which are the most usefull (IIRC 98,98 actually force affinity to one core).Īs for Dungeon Keeper if it's Vista 32bit+ then the last time I test you needed to run it using Vmware Workstation 6.5 with Windows XP 32bit as a guest OS, you'll also need to run it using 95 compatibility mode. If you've seen my compatibility list then you'll know that I've tested a ton of games and less than a dozen require the ACT. I don't remember any issues with the mouse but alot of times with games in a VM you need to disable or uninstall the mouse additions to get the mouse to work properly.ĭosFreak: The ACT really won't help you that much. I'll check it out again one of these days.currently going through my games and testing them in 7 64bit so it'll be awhile before I get to DK again. Note again that I was using Vmware workstation 6.5 and XP, not Player so possibly a difference there. I believe DK worked fine for me in Vmware, it's possible the host video driver or screen had a factor as far as scaling to fullscreen. There were also screen issues which are connected to the VM's display driver and the way it handles dynamic resolutions, also, there were problems with running the game in fullscreen, and not a tiny 640x480 window.ĩ5-98 compatibility mode do enable the "EmulateHeap" option, only time I remember having to enable that specifically was 2000/XP days it's possibly they updated it in newer OS's or applied an update or something. There's still a long way for VMs in the gaming department, DX 6/7 support is still experimental for example.Īs for the drivers, i'm using a 圆4 system, and i've tried XP drivers, but it didn't work out well.Īs for the MACT, it was required to use on XP for DK to emulate heap, because standard win95/98 emualtion didn't do it afaik.Īrteveld: I had mouse issues on VMware Player and VirtualBox, apart from that window scaling was screwing with thegame resolution. There were also screen issues which are connected to the VM's display driver and the way it handles dynamic resolutions, also, there were problems with running the game in fullscreen, and not a tiny 640x480 window. I had mouse issues on VMware Player and VirtualBox, apart from that window scaling was screwing with thegame resolution. Last time I tested the game wasn't compatible with NVIDA/Intel WDDM drivers only XPDM drivers. If you don't want to use Vmware then you can try install the XP video card drivers in Windows Vista+ (if your card has XP drivers). DosFreak: As for Dungeon Keeper if it's Vista 32bit+ then the last time I test you needed to run it using Vmware Workstation 6.5 with Windows XP 32bit as a guest OS, you'll also need to run it using 95 compatibility mode.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |